Features
- Play on any computer with an Internet connection, Players connect to GM Server by IP address
- Password protect gaming sessions if desired
- Roll saves, skill checks or attacks with one click through the character sheet or quick menus
- Character sheet is broken up into different sections for quick access to attacks, spells, skills and feats
- Spells known and spells per day automatically calculated and tracked based on class levels
- Characters with multiple attacks can roll them all with one click or choose multiple targets
- Situational modifiers (e.g. when charging or power attacking) for attacks and damage can be added or changed on the fly
- Ability modifiers are automatically added to rolls for attacks, damage and skills
- Create custom macros for multiple dice rolling combinations
- Chat System has different areas for in character and out of character communication
- Players and the Judge can chat privately with each other
- Judge can use Chat System to give players 'Box Text' and role-play conversations with NPCs
- Movement System keeps track of distance and allows you to plot waypoints for tactical movement
- Quickly measure the distance between points on the map
- Zoom in and out of map view
- Place targets on the map to highlight features or NPCs
- Easily keep track of location and movement for hidden or invisible creatures
- Judge can hide or reveal NPCs and entire areas of the map to Players as they explore
- Import custom graphics for terrain, items and PC/NPC portraits
- Manage split parties on different maps simultaneously
- Initiative System rolls and tracks initiative for all PCs and NPCs involved in combat
- Judge can easily modify initiative order to account for delaying or readied actions
- Place effects from spells or special abilities on PCs or NPCs
- Effect durations are automatically tracked through the Initiative System
- Quickly find out what effects are active on a particular Player or NPC and how long they will last
- Track initiative, spell effects and spell durations for all creatures on every map
- Damage Tracker on PC and NPC portraits makes it easy to gauge how damaged they are
- GM Server allows Judege to 'fudge' die rolls on the fly to tailor the strength of encounters
- Spell Casting System allows you to create effects, set DC and saving throw ability, and choose targets for spells
- Damage, or healing, for spells automatically calculated and can be affected by saving throw results








